Next term I am looking to introduce a number of computer games into the curriculum. I think that computer games have a significant role to play in learning but for me the key is to identify where games can genuinely add value. Of course, as with all technology, there is the concern that using games just for the sake of it could give a negative perspective on the potential of games based learning.
I decided to see if I could draw up a list of commercial computer games which have been tested in a learning environment. I have come up with 14 as a starter, but am keen to add to the list throughout 2010.
Feel free to contribute any additional titles. The criteria is simple: these are commercial games which have not been designed as educational resources, and ideally there should be a link to an example of how each game has been used in the classroom.
BLOG UPDATE - 6th Feb 2010, 3 games added:
Wii Sports Tennis, Wii Sports Baseball, Sea Monsters
BLOG UPDATE - 12th June 2010, 1 example added:
Mario Kart Wii for teaching statsistics
Wii Sports Tennis (Information Systems / Numeracy / Literacy / PE)
Platform: Wii
Age: 12 – 16
Example: Mark Cunningham
Wii Sports Baseball (Numeracy / Statistics / Information Handling)
Platform: Wii
Age: 10 – 16
Example: Robert Drummond
Sea Monsters (Literacy / Art and Design / Geography / Dinosaurs)
Platform: Wii / DS / PS2
Age: 8 – 16
Example: Bill Lord
Guitar Hero (Music / Literacy / Art)
Platform: Wii / Xbox / DS / PS3
Age: 8 – 16
Example: East Lothian Council
Myst (Literacy)
Platform: Windows / Mac
Age: 8+
Example: Tim Rylands
Mario Kart Wii (Numeracy / Literacy / Design)
Platform: Wii / DS
Age: 7 – 14
Example: Mark Cunningham
Example: Primary Pete
Example: Stephanie Disbury
Never Winter Nights 2 plus Adventure Author (Creative Writing / Game Design)
Platform: PC / Mac
Age: 10 – 16
Example: Adventure Author
Mario and Sonic at the Olympic Games (Numeracy / Statistics / Information Handling)
Platform: Wii / DS
Age: 8 – 14
Example: Redbridge Games Network
Samorost (Literacy)
Platform: PC / Mac
Age: 10+
Example: Bill Boyd
Machinarium (Literacy)
Platform: PC / Mac
Age: 10+
Example: Bill Boyd
Wii Sports Bowling (Numeracy – percentages)
Platform: Wii
Age: 8 – 12
Example: Chris Leach
Wii Sports Golf (Numeracy)
Platform: Wii
Age: 7 – 10
Example: Tom Barrett
Another Code:r (Literacy)
Platform: Wii
Age: 8 – 14
Example: From Dawn till Dusk
Sim City 4 (Economics)
Platform: PC
Age: 12+
Example: EdTechBytes
Professor Layton and the Curious Village (Literacy / Numeracy / Problem Solving)
Platform: DS
Age: 8 – 14
Example: LTS Consolarium
Endless Ocean (Environmental Studies)
Platform: Wii
Age: 8 – 14
Example: Tom Barrett
Wii Fit (PE / Fitness / Numeracy)







Well video games are helpful for developing various skills in them and also they can learn from the video games.Great post for parents so that they could manage their kids to play video games.I will keep looking around for more reviews.
Well, i believe computer games are a great source of entertainment as well as brain developing because while playing a game a player goes through a lot of different situations which develops his/her thinking power.
[...] which games to use to inspire your curriculum then check out Mark Cunningham’s blog entry at http://www.cunniman.net/?p=250. It covers fourteen commercial games and suggests where they might fit into the curriculum. As [...]
Great post and site. This is a subject near and dear to me and I have written about it myself.
Thanks Chris,
More to come on this subject throughout the year hopefully…
Hey Mark, Great resources! Thanks. I wanted to make sure you were aware of GameUp – a collection of free, top-quality games that tie right into curriculum and are aligned to academic standards (state & Common Core). No login required!
http://www.brainpop.com/games
Feedback is welcome! Enjoy.