Technoteaching | Mark Cunningham's Blog

Jan/10

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17 commercial computer games for use in education

Next term I am looking to introduce a number of computer games into the curriculum. I think that computer games have a significant role to play in learning but for me the key is to identify where games can genuinely add value. Of course, as with all technology, there is the concern that using games just for the sake of it could give a negative perspective on the potential of games based learning.

I decided to see if I could draw up a list of commercial computer games which have been tested in a learning environment.  I have come up with 14 as a starter, but am keen to add to the list throughout 2010.

Feel free to contribute any additional titles. The criteria is simple: these are commercial games which have not been designed as educational resources, and ideally there should be a link to an example of how each game has been used in the classroom.

BLOG UPDATE - 6th Feb 2010, 3 games added:
Wii Sports Tennis, Wii Sports Baseball, Sea Monsters

BLOG UPDATE - 12th June 2010, 1 example added:
Mario Kart Wii for teaching statsistics


Wii Sports Tennis (Information Systems / Numeracy / Literacy / PE)

Platform: Wii
Age: 12 – 16
Example: Mark Cunningham



Wii Sports Baseball (Numeracy / Statistics / Information Handling)

Platform: Wii
Age: 10 – 16
Example: Robert Drummond



Sea Monsters (Literacy / Art and Design / Geography / Dinosaurs)

Platform: Wii / DS / PS2
Age: 8 – 16
Example: Bill Lord



Guitar Hero (Music / Literacy / Art)

Platform: Wii / Xbox / DS / PS3
Age: 8 – 16
Example: East Lothian Council



Myst (Literacy)

Platform: Windows / Mac
Age: 8+
Example: Tim Rylands



Mario Kart Wii
(Numeracy / Literacy / Design)

Platform: Wii / DS
Age: 7 – 14
Example: Mark Cunningham
Example: Primary Pete
Example: Stephanie Disbury

Never Winter Nights 2 plus Adventure Author (Creative Writing / Game Design)

Platform: PC / Mac
Age: 10 – 16
Example: Adventure Author



Mario and Sonic at the Olympic Games
(Numeracy / Statistics / Information Handling)

Platform: Wii / DS
Age: 8 – 14
Example: Redbridge Games Network



Samorost (Literacy)

Platform: PC / Mac
Age: 10+
Example: Bill Boyd



Machinarium
(Literacy)

Platform: PC / Mac
Age: 10+
Example: Bill Boyd



Wii Sports Bowling
(Numeracy – percentages)

Platform: Wii
Age: 8 – 12
Example: Chris Leach



Wii Sports Golf
(Numeracy)

Platform: Wii
Age: 7 – 10
Example: Tom Barrett


Another Code:r (Literacy)

Platform: Wii
Age: 8 – 14
Example: From Dawn till Dusk


Sim City 4 (Economics)

Platform: PC
Age: 12+
Example: EdTechBytes



Professor Layton and the Curious Village (Literacy / Numeracy / Problem Solving)

Platform: DS
Age: 8 – 14
Example: LTS Consolarium


Endless Ocean (Environmental Studies)

Platform: Wii
Age: 8 – 14
Example: Tom Barrett


Wii Fit (PE / Fitness / Numeracy)

Platform: Wii
Age: 5+

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5 Comments for 17 commercial computer games for use in education

druckerpatronen canon | January 4, 2010 at 11:24 am

Well video games are helpful for developing various skills in them and also they can learn from the video games.Great post for parents so that they could manage their kids to play video games.I will keep looking around for more reviews.

computer games development | January 4, 2010 at 5:29 pm

Well, i believe computer games are a great source of entertainment as well as brain developing because while playing a game a player goes through a lot of different situations which develops his/her thinking power.

Commercial games for education? « BuzzingEd Blog | January 5, 2010 at 9:14 pm

[...] which games to use to inspire your curriculum then check out Mark Cunningham’s blog entry at http://www.cunniman.net/?p=250.  It covers fourteen commercial games and suggests where they might fit into the curriculum.  As [...]

Christopher Rogers | January 7, 2010 at 12:02 am

Great post and site. This is a subject near and dear to me and I have written about it myself.

Author comment by admin | January 7, 2010 at 7:35 pm

Thanks Chris,

More to come on this subject throughout the year hopefully…

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